Cross Platform Game Development

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Cross Platform Game Development

Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac, or Linux. In response, game developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer’s perspective. In a thorough and easy-to-read style, it explains to both beginners and experts how to develop cross-platform games using cross-platform tools.Offering step-by-step tutorials on how to set up and compile key gaming libraries, this book examines all the necessary code, background info, and conceptual frameworks to get started on the path to making cross-platform games that sell. From the world of open-source gaming libraries to the world of virtual machines and web games, this book disentangles the bewildering jargon and technicalities. Among the many topics covered in this book are configuring a cross-platform development environment; installing, setting up, and using a Linux box; coding with a cross-platform C++ editor; making web games; and cross-compiling both 2D and 3D games.

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Specificaties: Cross Platform Game Development

Taal

Engels

Bindwijze

Paperback

Verschijningsdatum

2008-06-05

Aantal pagina's

421 pagina's

Illustraties

Nee

Auteur(s)

Alan Thorn

Uitgever

Jones & Bartlett Learning

EAN

9781598220568

Gewicht

599 g

Oorspronkelijke releasedatum

2008-06-01

Verpakking breedte

150 mm

Verpakking hoogte

25 mm

Verpakking lengte

230 mm

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