Mazes in Videogames

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Mazes in Videogames

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author’s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

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Specificaties: Mazes in Videogames

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

april 2013

Afmetingen

Afmeting: 23 x 15,2 x 1,1 cm

Ebook formaat

Adobe ePub

Illustraties

Nee

Auteur(s)

Alison Gazzard

Uitgever

Mcfarland & Company, Inc., Publishers

Lees dit ebook op

Android (smartphone en tablet), Kobo e-reader, Desktop (Mac en Windows), iOS (smartphone en tablet), Windows (smartphone en tablet), Overige e-reader

EAN

9780786492923

Gewicht

268 g

Studieboek

Nee

Verpakking breedte

152 mm

Verpakking hoogte

11 mm

Verpakking lengte

230 mm

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