Narrative Design and Authorship in Bloodborne

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Narrative Design and Authorship in Bloodborne

In the vein of their cult-classic dark fantasy titles Demon’s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of ”paleblood.” The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne’s themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book’s three parts focus on lore and narrative, the game’s nightmarish world, and its mechanics.

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Specificaties: Narrative Design and Authorship in Bloodborne

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

oktober 2019

Ebook formaat

Adobe ePub

Illustraties

Nee

Auteur(s)

Madelon Hoedt

Redacteur

Matthew Wilhelm Kapell

Uitgever

Mcfarland

Lees dit ebook op

Android (smartphone en tablet), Kobo e-reader, Desktop (Mac en Windows), iOS (smartphone en tablet), Windows (smartphone en tablet), Overige e-reader

EAN

9781476638454

Studieboek

Nee

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Narrative Design and Authorship in Bloodborne
Narrative Design and Authorship in Bloodborne
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