Object-Oriented Game Development

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Object-Oriented Game Development

Games software has its roots in a cottage industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no one size fits all solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

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Specificaties: Object-Oriented Game Development

Taal

Engels

Bindwijze

Paperback

Druk

New title

Verschijningsdatum

april 2004

Afmetingen

Afmeting: 1 x 1 x 1 cm

Aantal pagina's

440 pagina's

Illustraties

Nee

Auteur(s)

Julian Gold

Uitgever

Pearson Education (Us)

Originele Titel

Gold:Object-Oriented Game Develop_p

EAN

9780321176608

Gewicht

792 g

Studieboek

Ja

Verpakking breedte

187 mm

Verpakking hoogte

234 mm

Verpakking lengte

234 mm

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