The Business and Culture of Digital Games

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. The Business and Culture of Digital Games looks at: – games as a new media form; – the design, development and marketing of games; – the use of games in public and private spaces. Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.

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Specificaties: The Business and Culture of Digital Games

Taal

Engels

Bindwijze

Paperback

Druk

New title

Verschijningsdatum

maart 2006

Aantal pagina's

192 pagina's

Illustraties

Met illustraties

Auteur(s)

Aphra Kerr

Uitgever

Sage Publications Inc

Originele Titel

The Business and Culture of Digital Games: Gamework and Gameplay

EAN

9781412900478

Extra groot lettertype

Nee

Gewicht

300 g

Studieboek

Ja

Verpakking breedte

156 mm

Verpakking hoogte

234 mm

Verpakking lengte

234 mm

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The Business and Culture of Digital Games
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