Advanced 3D Game Programming with DirectX 10.0

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Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.Learn how to acquire input from the user through the keyboard and mouse; simulate intelligence using steering algorithms and motivation engines; render using HLSL shaders; use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting; manage scenes via portal rendering.

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Specificaties: Advanced 3D Game Programming with DirectX 10.0

Taal

Engels

Bindwijze

Paperback

Druk

illustrated edition

Verschijningsdatum

2008-01-08

Afmetingen

Afmeting: 22,8 x 15,5 x 3,6 cm

Aantal pagina's

530 pagina's

Illustraties

Met illustraties

Auteur(s)

Peter Walsh

Uitgever

Wordware Publishing

EAN

9781598220544

Gewicht

742 g

Oorspronkelijke releasedatum

2008-01-08

Verpakking breedte

155 mm

Verpakking hoogte

28 mm

Verpakking lengte

230 mm

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Advanced 3D Game Programming with DirectX 10.0
Advanced 3D Game Programming with DirectX 10.0
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