Debugging Game History

43.99

Toegevoegd aan verlanglijstjeVerwijderd uit verlanglijstje 0

Debugging Game History

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.

Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.”

Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history.

Contributors

Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

De beste gaming producten vind je met met de scherpste prijs bij PocketCubes

Specificaties: Debugging Game History

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

juni 2016

Ebook formaat

Adobe ePub

Auteur(s)

Mikael Jakobsson Nick Montfort Emma Witkowski Jenna Ng Judd Ruggill Jon Ippolito Patrick Lemieux Jacob Gaboury Eric Kaltman Melanie Swalwell Brooke Belisle Anastasia Salter Mark Sample Reneé H. Reynolds James Newman Bobby Schweizer David Myers Marie-Laure Ryan Rebecca Elizabeth Skinner Williiam Gibbons Michael Nitsche Mark J. P. Wolf Jennifer Dewinter Caetlin Benson-Allott Ken S. Mcallister Raiford Guins Katherine Isbister Esther Maccallum-Stewart Jas Purewal Hector Postigo David Thomas Henry Lowood Katie Salen Tekinbas Kate Edwards Stephanie Boluk Peter Krapp Erkki Huhtamo Samuel Tobin Matthew G. Kirschenbaum Marcelo Aranda Carly A. Kocurek Jon-Paul C. Dyson Mary Flanagan David Sirlin Miguel Sicart Laine Nooney Steven E. Jones Don Ihde Jesper Juul John Sharp

Redacteur

Henry Lowood

Co-redacteur

Raiford Guins

Uitgever

The Mit Press

Lees dit ebook op

Desktop (Mac en Windows), Kobo e-reader, Android (smartphone en tablet), iOS (smartphone en tablet), Windows (smartphone en tablet), Overige e-reader

EAN

9780262331951

Studieboek

Nee

User Reviews

0.0 uit 5
0
0
0
0
0
Write a review

Er zijn nog geen recensies.

Plaats de eerste recensie voor “Debugging Game History”

Het e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *

PocketCubes
Logo
Enable registration in settings - general
Shopping cart