Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

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Specificaties: Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

mei 2013

Aantal pagina's

368 pagina's

Ebook formaat

Adobe ePub

Redacteur

Richard E. Ferdig

Uitgever

Information Science Reference

Lees dit ebook op

Android (smartphone en tablet), Kobo e-reader, Overige e-reader, Desktop (Mac en Windows), iOS (smartphone en tablet), Windows (smartphone en tablet)

EAN

9781466640214

Studieboek

Nee

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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
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