Psychology, Pedagogy, and Assessment in Serious Games

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Psychology, Pedagogy, and Assessment in Serious Games

As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.

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Specificaties: Psychology, Pedagogy, and Assessment in Serious Games

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

november 2013

Aantal pagina's

522 pagina's

Ebook formaat

Adobe ePub

Auteur(s)

Thomas M Connolly

Redacteur

Elizabeth Boyle

Co-redacteur

Gavin Baxter

Uitgever

Information Science Reference

Lees dit ebook op

Android (smartphone en tablet), Kobo e-reader, Overige e-reader, Desktop (Mac en Windows), iOS (smartphone en tablet), Windows (smartphone en tablet)

EAN

9781466647763

Studieboek

Nee

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Psychology, Pedagogy, and Assessment in Serious Games
Psychology, Pedagogy, and Assessment in Serious Games
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