Video Games and the Humanities13- (Not) In the Game

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Video Games and the Humanities13- (Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods?

This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts.

In short, this series wants to see what the humanities do with video games and what video games do to the humanities.

Proposals can be send to: [email protected]

Advisory Board:

Alenda Y. Chang, UC Santa Barbara

Katherine J Lewis, University of Huddersfield

Dietmar Meinel, University of Duisburg-Essen

Ana Miloševic, KU Leuven

Soraya Murray, UC Santa Cruz

Holly Nielsen, University of London

Michael Nitsche, Georgia Tech

Martin Picard, Leipzig University

Melanie Swalwell, Swinburne University

Emma Vossen, University of Waterloo

Mark J.P. Wolf, Concordia University

Esther Wright, Cardiff University

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Specificaties: Video Games and the Humanities13- (Not) In the Game

Taal

Engels

Bindwijze

Hardcover

Oorspronkelijke releasedatum

21 augustus 2023

Aantal pagina's

230

Hoofdredacteur

Regina Seiwald

Hoofduitgeverij

De Gruyter Oldenbourg

Product breedte

155 mm

Product lengte

230 mm

Verpakking breedte

155 mm

Verpakking lengte

230 mm

EAN

9783110737691

Categorieën

Onderwijs & Didactiek Vrije tijd & Hobby Strategy Guides Games Geschiedenis Gamen Strategy Guides Educatieve uitgaven Algemene & Wereldgeschiedenis Boeken

Boek, ebook of luisterboek?

Boek

Studieboek of algemeen

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Video Games and the Humanities13- (Not) In the Game
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