Video Games and the Humanities13- (Not) In the Game
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a games history. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods?
This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts.
In short, this series wants to see what the humanities do with video games and what video games do to the humanities.
Proposals can be send to: [email protected]
Advisory Board:
Alenda Y. Chang, UC Santa Barbara
Katherine J Lewis, University of Huddersfield
Dietmar Meinel, University of Duisburg-Essen
Ana Miloevic, KU Leuven
Soraya Murray, UC Santa Cruz
Holly Nielsen, University of London
Michael Nitsche, Georgia Tech
Martin Picard, Leipzig University
Melanie Swalwell, Swinburne University
Emma Vossen, University of Waterloo
Mark J.P. Wolf, Concordia University
Esther Wright, Cardiff University
De beste gaming producten vind je met met de scherpste prijs bij PocketCubes
Specificaties: Video Games and the Humanities13- (Not) In the Game
|
User Reviews
Plaats de eerste recensie voor “Video Games and the Humanities13- (Not) In the Game”
€89.95
Er zijn nog geen recensies.